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What's the purpose of even having Ranked Play if we have skill-based matchmaking in public matches? Of course smart people like you and me know that everyone should have the same stats regardless of their skill level. This is why many can't find any lobbies at all because the game is looking at their stats first and trying to pair them up with others of equal and slightly less skill.
My guess is as good as yours, and making vacuous speculation with no actual insight is ridiculous. Mercenary Tdm should be the default mode. Best ping, best experience, no cheaters etc.
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CoD is still a casual game that can be played competitively. Im pretty sure nothing at their master servers has changed in time and they still working in same way. This seems like a delightful-edged sword. Something needs to be done either way. Leave a Reply Cancel reply Your email address will not be published.
Skill based matchmaking is irrelevant if the games lagging, skill level doesn't matter when there's awful lag comp. Not sure if it would be feasible, but they need an algorithm that matches people based on connection first, and then tries to match players with others of equal skill. Fast connection to a match hosted on our global dedicated servers is the most important component of our matchmaking system.
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There's a difference between playing against a variety of skill levels and throwing people who have just started playing against players who play regularly enough to be prestiging. They should focus on connection, but take this opportunity to harness your skills and sharpen them. It's not forcing new players to face prestiged players.
It'd be unfair to force new players to play against players who have just prestiged, seeing as they'll have much more experience. There's a really easy way to wreck public playlists right now if that's what you want to do, and that's in a party. If you aren't going to address the points I made in my previous reply that clearly countered your entire argument then why reply at all. The lag issues make it even worse.
They always claim the game before the newest one is so much better than the current one, even though they did nothing but complain about it when it was in it's prime. Just let the other team slaughter you over and over. Playing against players that are better than you makes you better.
Oh, to that's not, soft ever since ray's day was drew. Really makes me wonder if they wall. Discussions Rules and Guidelines. If I wanted to have a real challenge then I would just play competitive. It's not ridiculous that you have to actually try to play the game to do well.
Instead of having the time to aim and initiate a proper gun fight you're already flinching before you even realize it, therefore throwing off your aim, and all of a sudden you're dead. When i was first starting and I was terrible, I was glad there were some great players on my team in most games. And so now, the better players are winning less, at the expense of making the lesser players feel good about themselves.
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The reason matchmaking exists is to stop noob stomping, which isn't a fun experience. On top of that, 17 and up no one really gets any great streaks either. It just becomes really old when everybody is using them and you have to use them if you want to do well and compete.
- When I let my girlfriend take party lead and join her games my connection is awesome every time and I don't feel like I die fast at all.
- Now, play a few games and don't even kill anyone.
- In some cases hipfire is definitely the superior option, sure, but I've seen some ridiculous hipfire kills.
- This game is so noob friendly it makes me not even want to play.
- The system we have today is, to all intents and purposes, identical to what Activision has always had in place, with the same matchmaking parameters, as previous Call of Duty titles.
The days of getting pub stomped are over. Playing people who know what they're doing on a shitty connection is when the series is at its most frustrating. This game thinks I'm a pro player.
Your results will be incredibly specific, but you won't have many to chose from. Like if you're searching as a full team or a large party you'd get paired against a full team or large party. So I practiced and tried really hard and eventually I got better, and I saw that improvement in my results, and I felt good about it.
- But welcome to the real world where you don't always get what you want.
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- However, quite often, the connection is fine and it turns out well.
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Because he wanted to improve, not stagnate. He says he doesn't think sbmm is to blame, then later says it might be to blame. This is an issue with the search settings being too strict, because I know for a fact there are open lobbies at the time of me searching. If you are good, you get matched with the smaller percentage of the population who are good, so your connection suffers and it's a grueling experience every game.
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Parties are doubly annoying, because sbmm can't account for all party members. Even if the variables are taken into account more evenly, having too many variables strictly enforced reduces the potential matches when searching for other players. Because community run dedicated servers add to many stupid game breaking rules. The lack of a challenge makes it boring after a while. My first game was fantastic and against people who were about my skill level, maybe a bit below.
If it players were matched on connection, this would not be an issue. CoD has always been about the luck of the draw in terms of success in lobbies. League of legends have dedicated servers. It only accounts for the party leader, which a lot of groups exploit to get into lower skilled lobbies.
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Connection should always be preferred in non ranked games. But those wins that they're getting now that they didn't get in other games have to be taken away from someone. Start getting a high score per minute. That only means that it will try to find a game under ms, speed dating melbourne young and if it doesn't find it it will increase this number by itself until it finds a game.
You get a trophy and you get a trophy, trophies for everyone cause everyone is special! And newer players who either got lucky or had a great score against other less experienced players will eventually get crushed by the good players and be bumped down to lesser competition. You've all seen noobs do hilarious stuff. The system is in place to keep revenue coming in from people who play once a week or whatever.
But if you want to be an incredibly successful business, you need to focus on your long-term goals. Bad players would also like for some good players to be on their team. Furthermore, it still induces bullshit lag where you get shot after turning the corner. The community constantly looks to some thing that doesn't exist and blames that for them doing poorly.
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Fix - The otherwise Progression has been bad Time. The next time you get on, like magic, you are playing against absolute morons who probably have to wear helmets around the house. Sure it sucks having him on your team, but that was funny seeing him do that shit. When it's not gun battles just become an exaggerated example of who has a better connection to the host. Reptilian adult camps, women only allows, woman only programs, adult.